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Serious sam 2 multiplayer bug
Serious sam 2 multiplayer bug




  • Enemy multiplier option is now available in single-player and co-op.
  • Sam can now wield a brand new weapon called the BeamGun (aka The Ghost Buster from the original Serious Sam design document).
  • Oh, and the menu image and music have been updated as well. This will allow you to create your own Legion System in SS2. A new option called Enemy multiplier is now included in both single-player and co-op modes. A total of 12 new multiplayer maps including Stadium, Hole, and Desert Temple are introduced. With the new update, Sam can now dual-wield any weapon including the BeamGun. This was first seen in the design document of the original SS game. The massive patch is free for every SS2 owner.Ī brand-new weapon called BeamGun is now available. Update 2.90 added tons of new features, such as maps and weapons, and quality-of-life improvements. The sequel to the classic SS games received a major update this week. Would you be so kind as to ask to your colleagues about making an official thread and statement about this issue?Serious Sam 2 is a 15-year-old game that Croteam acts like it doesn’t exist, well, until now. Therefore all we can do is just simply complain and make an assumtion that PDX doesnt care which only drags down both parties. There is no set official statement regarding this issue.

    serious sam 2 multiplayer bug

    But those misunderstanding comes because we have no place to see regardimg this specific issue.

    serious sam 2 multiplayer bug

    People are screaming out to seek for the answer and complain about how careless PDX people are which is not true. And posts in bug report and technical issue. I mean, please look at multiplayer forum. If it is already taken serious, I dont see any evidence or will in here as it is not even officially mentioned in Known issue list nor are there any official statement regarding this issue but only instant replies here and there to tell us sorry but just wait. I do not think it should be taken less priority among others. Yes, there are other matters for developers to develope more contents and dlcs, fix other bugs, etc but this is a game breaking issue that literally disables to play the entire multiplayer. But it has been more than a month(only for me and probably for some others, even few months).Īnd just to hear wait and wait again, I do not really think that is something I would expect to hear from a great studio such as Paradox but some early access indie studios in steam. We all know the issue cant be fixed right away like a magic. People are running out of patient and defensive attitude towards the issue only burns the fire bigger. But again, all we get to hear is "wait" again.Īnd again, this issue has been excluded in Known issue list. Then one of staff finally replied we should post it in bug report or technical issue to provide more detail.Īnd I was full of hope that they will finally communicate with us and test out things for different internet environment with us and actively show us that the issue is being handled. There were some major posts with many comments about this issue and none of PDX people replied before I get to reach them through 1.2.1 patch note. I do understand things arent under your control.) (Besides you, Andrew who constantly answering and encouraging me. For now, as a long fan of PDX, the reaction of PDX people are frustrating for me. But developers must have figured what possibly the issue is and what they possibly need to do or so.Īnd we want to know that so that we get to know what is going on. Im not a technician nor am I a developer who knows professional words regarding the script or codes. Including me, many people I believe were waiting for this to be resolved.īut all we hear is basically "wait" without any further explanation in detail. However I would like to know abit more detail about this matter as it is not the usual issue it appears to be. Thank you very much for your answer, Andrew. Please pay attention for this and help us to play normally in multiplayer. If i am getting this problem, I believe there are still many people experiencing the issue. Weve tried a clean install, VPN, firewall off, switing the host already. I am willing to provide any kind of detail to fix this issue as this multiplayer was the main purpose for us to purchase the title.

    serious sam 2 multiplayer bug

    My gf got kicked out by about 62% loading for joining the session I created and pf course, I was logged out of PDX account.

    serious sam 2 multiplayer bug

    So we thought its a green light and played 2 hours. We launched the game and firstly played only roughly 3mins to see if loading save in multiplayer works as it seemed like loading save file cahsing the account logging out issue.Īnd loading 3 mins save file in multiplayer worked without being host logged out. Me and my gf played a multiplayer session in hoping for it to be worked after 1.2. Hello, I found out that host getting logged out issue still persists despite 1.2 patch.






    Serious sam 2 multiplayer bug